Create one in the Game Account Creation page if you don't have any game accounts, or link one in the Account Manager if you already have one. The way it works is that the coefficient is calculated before talents reduce the casting time. The talent is increasing serpent sting damage up to 46.5%, if seen here: 0/3 talent: 456 1/3: 501 2/3: 547 3/3: 592 I refresh sting: jumps from 592 to 676 456 + 30% = 456+136.8 = 592.8 damage, reaches nowhere to 676. Serpent relies on the collision history based first order GPT equivalent implementation to calculate sensitivities of various responses to various perturbations. Basically I just want to know which stat, or combination of stats, imcreases serpent sting damage the most. There are only 6 abilities that gain damage bonuses from your attack power. The default structure consists of 70 groups, and can be changed using the set micro or set fum options. Tag Spell / Effect Field Hotfixed Value DBC Value; 2015-11-18: Duration: Which totally nerfs this talent but seeing as MS is now Multi-Shot - Fires several missiles, hitting your current target and all enemies within yards of that target for x% of weapon damage. This isn't ideal, but works with the spreadsheet. Basically I just want to know which stat, or combination of stats, imcreases serpent sting damage the most. This is an Uncategorized Spell. seasons. Serpent Sting damage increased by 25%. The most fascinating fact of how DoTs scale however, is that the minimum duration for 100% spellpower scaling is 15 seconds. Increases the critical strike chance of Arcane and Aimed Shot by 10%. The buff to the AP coefficient means that Serpent Sting does fairly decent damage now (although it's still expensive). Some of their attacks dealt physical damage, some of them dealt Arcane, some dealt Fire, and some dealt Nature damage. Davos stole Iron Fist's power and possessed it until it consumed him and Iron Fist absorbed it back into himself. Left in the frame that displays the current ranged damage bonus coefficient, but removed the current serpent sting frame. - Word of Glory seems to actually have an AP coefficient (at around 19.8%) in addition to the SP coefficient. the_arena. Some abilities scale with attack power. Serpent sting, Improved SS, Serpent spread Black Arrow Explosive Shot; Affected by. While it does mean we will have to use Serpent Sting every 15 seconds (18 if we take the Serpent Sting glyph), I think that's a small price to pay for this buff. You should also note that the way the spell power coefficient is calculated is a big reason as to why elemental shamans are ridiculous with gear. So, what are you waiting for? Left in the frame that displays the current ranged damage bonus coefficient, but removed the current serpent sting frame. 15 seconds remaining: Details … Serpent's Swiftness: 20% increase in atk spd = 1.20 Imp Aspect of the Hawk: 15% increase in atk spd = 1.15 You then multiply all these together: 1.15 * 1.15 * 1.2 = 1.587 or, without IAotH (not a consistently present buff) 1.15 * 1.2 = 1.38 So over its duration all of your spellpower is added to your overall DoT damage. Serpent Sting: Rank 8; 230 mana: 35 yd range-1000 sec cast: Stings the target, causing 490 Nature damage over 15 sec. While it does mean we will have to use Serpent Sting every 15 seconds (18 if we take the Serpent Sting glyph), I think that's a small price to pay for this buff. Add a 1s Knockdown. Simply type the URL of the video in the form below. Keep the serpent animation, but make this skill more like Smoke/Unrelenting Assault with two powerful strikes. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! Aura. Hunters will be getting a big … This is for pvp since i just finished farming a second set of tyra gear so i want to gem and reforge it for maximum serpent sting damage, mainly for random BGs and possibly for some RBGs - Info about Healing Stream, Magma and Fire Nova totem was found on the elitistjerks discussion from betatesting of patch 1.12. First, I should clarify why I'm making this thread in the first place. We'll elaborate here. Well, almost. serpents_sting Aura. So, back in 2006, Hunters had a tonne of different ways of dealing damage. Aura. These are: Eviscerate - 3% per combo point. My shot rotation goes a little like this. 15 seconds remaining: Spell Details. My other thread was getting way too long, so I think this would be a better place for people to find every Spell Power Coefficient they need. This is for pvp since i just finished farming a second set of tyra gear so i want to gem and reforge it for maximum serpent sting damage, mainly for random BGs and possibly for some RBGs Serpent Sting (Passive)Passive Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing x Nature damage over 15 sec. Mend Pet bonus is a proven fact (see hunter solo Azuregos). Serpent Sting. v1.5a: Fixed loading order of … Serpent Sting (effect#1) ap_coefficient: 0.91: 0.73: 2015-07-20: Black Arrow damage increased by 25%. To me, this is the SINGLE LARGEST NERF out of all these changes. WARNING!!! Trueshot Aura will now be raid wide. Serpent Sting – Steady – Steady – Steady – Steady – reapply Serpent when done and so on and so forth. The coefficient is roughly 1/8, or 12.5%. Black Arrow (effect#1) ap_coefficient: 0.71: 0.57: Item. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! The Wowhead Client is a little application we use to keep our database up to date, and to provide you with some nifty extra functionality on the website! Unfortunately Serpent Sting doesn't make it to the list of 16 default raid debuffs, which … – Serpent Sting You won't use Serpent Sting. 15 seconds remaining: Spell Details. Serpent Sting: Poison; Causes 242 Nature damage every 3 seconds. Twitch, Discord & Patreon Twitch https://www.twitch.tv/metagoblin1 Discord https://discord.gg/XdpKbbE Show some extra support on Patreon to unlock perks. Surv mastery ... Our shock spells' coefficient is even lower, 38% for both earth and frost shock and 21% for Flame shock (although we do get 10% per DoT tick which adds up to 60%). The damage bonus coefficient of serpent sting is recalculated on every refresh and cast, so the fundamental purpose of this addon is moot now. Serpent Sting will get a mana cost reduction and a coefficient buff with the aim of making it worth casting in your basic shot rotation. Serpent Sting: Rank 1; 15 mana: 35 yd range-1000sec cast: Stings the target, causing 20 Nature damage over 15sec. Tag Spell / Effect Field Hotfixed Value DBC Value; 2015-11-18: Black Arrow (effect#1) ap_coefficient: 0.71: 0.57: Item. You were close, if you read here , it states that pets receive 12.87% of their master's attack power as spell damage. Ever. No other Hunter spells do (but Explosive/Immolation Traps may or may not, and Mend Pet benefits from +healing, but that's a build for another day!). The extra 6 yards of range, however, can make a difference in how much you have to move (think Grobbulus in Naxx), allowing you to stand and dps instead. Serpent sting had coeff, why not wyvern? Chaos Bolt obviously needed buffs, but again, it … Immolation Trap: 0%. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. The damage bonus coefficient of serpent sting is recalculated on every refresh and cast, so the fundamental purpose of this addon is moot now. аклинаний "Чародейский выстрел" и "Прицельный выстрел" на 10%. Serpent Sting. Then, he again battled Iron Fist and stole his p… Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. Cool, you mention one spell that I've said in the past needed buffs, good thing you look before you do say anything. You should also note that the way the spell power coefficient is calculated is a big reason as to why elemental shamans are ridiculous with gear. Buff. Improved Serpent Sting. Steady shot AP Coefficient down to 10% from 20%. Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration. But my question is: Serpent Sting: Rank 9; 250 mana: 35 yd range; Stings the target, causing 555 Nature damage over 15 sec. http://www.wow-mania.com/armory?spell=53209 So this is about the second part of Chimera shot, the chimera - serpent sting damage. Only one Sting per Hunter can be active on any one target. The Hebrew word nachash is the generic name of any serpent. Serpent Sting: Rank 1; 15 mana: 35 yd range-1000sec cast: Stings the target, causing 35 Nature damage over 15sec. Duration: 15 seconds: School: Nature: Mechanic: n/a: Dispel type: Poison: cost: 230 mana: Range: 8-35 yards (Hunter Range) Cast time: The exact duration of serpent sting. While it does mean we will have to use Serpent Sting every 15 seconds (18 if we take the Serpent Sting glyph), I think that's a small price to pay for this buff. Duration: n/a: School: Physical: Mechanic: n/a: Dispel type: n/a: cost: None: Range: 0 yards (Self Only) Cast time: Instant: Cooldown: n/a: Effect #1 (6) Apply Aura #107: Add Flat Modifier (1) Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Is it possible to track serpent sting applied by multi shot on multiple targets? Improved Stings(Marksmanship Talent): Increases the damage done by your Serpent Sting and Wyvern Sting by 10%/20%/30% and the mana drained by your Viper Sting by 10%/20%/30%. But my question is: The coefficient is roughly 1/8, or 12.5%. Serpent Sting: Rank 12; 9% of base mana: 35 yd range-1000sec cast: Stings the target, causing 35 Nature damage over 15sec. 01_dailies. Only one Sting per Hunter can be active on any one target. v1.5a Serpent Sting: The total damage dealt by this sting is now also increased by 10% of your ranged attack power. Muslimgauze Alms for Iraq ℗ 2003 Soleilmoon Recordings Released on: 2003-11-11 Auto-generated by YouTube. While it does mean we will have to use Serpent Sting every 15 seconds (18 if we take the Serpent Sting glyph), I think that's a small price to pay for this buff. 1) Glyphs are Steady Shot, Serpent Sting, and Improved Aspect of the Hawk. The buff to the AP coefficient means that Serpent Sting does fairly decent damage now (although it's still expensive). Now for the second interesting spell, Serpent Sting! Fixed loading order of embeds. I model this as the total damage of the sting with a cool down of 15 second. Simply browse for your screenshot using the form below. Serpent Sting: Poison; Causes 242 Nature damage every 3 seconds. Only one Sting per Hunter can be active on any one target. The damage bonus coefficient of serpent sting is recalculated on every refresh and cast, so the fundamental purpose of this addon is moot now. Serpent. Additionally, the retribution talent [Sheath of Light]causes 30% of attack power to be gained as spell power, indirectly increasing the effectiveness of all spells. THE FOLLOWING IS A TRANSCRIPT OF THE YOUTUBE VIDEO: This is an inclusive overview in which I will address Solo, PvP, Dungeon and Raid applications all to an extent. The Steel Serpent is an exiled native of K'un-L'un, and son of Lei Kung the Thunderer named Davos. My other thread was getting way too long, so I think this would be a better place for people to find every Spell Power Coefficient they need. Improved Serpent Sting Instant: Increases the duration of Serpent Sting by 3 sec. Coefficient, but removed the current ranged damage bonus coefficient, but works with the survival specialization it to track! Keep track of your spellpower is added to your overall DoT damage generic name of any serpent buff to AP! 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Arrow ( effect # 1 ) Glyphs are Steady Shot ]: Tooltip clarified to indicate base damage. Effective multiplication factor to the AP coefficient ( at around 19.8 % ) addition... Be in English or it will be removed this thread in the frame that displays the serpent! Is now also increased by 25 % does fairly decent damage now ( although it 's still )...

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